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- The parts of the measure you have decided not to use will be shown in
- white, and you cannot edit in this area.
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
- |----|----|----|----|----|----|----|----|----|----|----|----|
- a |f388|dfc4|cc60|ca4c|ec88|c6e4|ff00|fd4c|b5e8|blc4|bec0|eeec|
- b |d7b0|8a98|7f80|6f68|71d0|7478|4720|3a88|2cf0|1fd8|b2c0|47e8|
- c |57e0|7570|2b00|d590|fe20|e7b0|d140|bbd0|a660|cdf0|7780|7110|
- d |1e70|fbd8|dbc0|bab8|9af0|7b28|dbe0|7bd0|fbd0|fd08|fcc0|be78|
-
- 10
-
- 4.1.1 Percussion Instrument
-
- Adrum, like any other drum machine, deals with percussion instruments, that
- is, it only cares when a sound starts, the duration of the sound depending
- upon the sound itself. Now, the four strips you have in front of you (no
- matter how long they are) represent time for each hardware voice. To make a
- sound at any time in the black strips, you select a sound from the top
- strip (a black dash will move to it) and click in one of the four black
- strips for the voice you wanted to sound. The position along the strip will
- determine when the sound is played. Use the dots as an accurate guide. You
- will see a letter representing the sound appear where you clicked. You can
- remove it, by clicking on it, using the right mouse button. You can put
- more sounds anywhere you like in the black strips.
-
- 4.1.2 Playback Control
-
- To hear what you have produced click on 'PLAYm>', the fourth button down is
- Playback Control. To hear it continuously, depress the 'REPEAT' button
- before playing. To stop the Playback click on 'STOP'. you can alter the
- tempo by using the speed slider control.
-
- 4.2 More Editing Functions
-
- 4.2.1 Insert Delete
-
- As well as the basic putting and removing of sounds ADrum lets you use some
- extra editing functions. These are to be found under the 'Edit' menu.
- Insert and Delete do not actually enter sounds, but move the present ones
- around by inserting or deleting entries in the measure strips and,
- therefore moving the strip to the right, forward or back. Note that any
- sounds pushed off the end of the strip will be lost.
-
- 4.2.2 Replace
-
- Replace allows you to easily change one sound for another. Clicking on a
- sound different to the one presently selected will change all occurrences of
- that sound in the strip to the selected one. This also works with the right
- button for multiple, but for selective removal.
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
- |----|----|----|----|----|----|----|----|----|----|----|----|
- a |dc70|addc|bf88|flba|e3dc|f678|4620|17da|2970|3b5c|5cd0|5f6a|
- b |74ae|7cdf|a530|ddb1|f5d2|9e63|bf74|eec5|b736|bf77|cfb8|fle9|
- c |4dec|ffe6|cae0|4dda|6ad4|47ce|4ec8|d5c2|64bc|4bb6|76b0|63aa|
- d |ad4e|5afd|16d0|87f3|fbd6|f57d|ff9c|dcff|f66e|c905|bda8|f35b|
-
- 11
-
- 4.2.3 Livewrite
-
- Livewrite is a means to edit while ADrum is playing back an existing
- measure or sequence. Select one of the numbers in the livewrite sub-menu,
- this number is the hardware voice strip you are going to edit. Then, while
- you are playing a measure, either using 'PLAYm>' or 'PLAY>', playing a
- sound on the computer keyboard will enter that sound into the measure, at
- that time in the chosen strip. Pressing the space bar will remove the
- sounds. Playing the measure at a slower tempo is recommended with this
- editing function. The other editing functions are still available when
- ADrum is not playing. Selecting 'OFF' in the livewrite sub-menu assures
- safety during playback.
-
- 4.2.4 Track Edit
-
- Once you have created a number of measures you can string them together to
- form a whole drum sequence. This is done by specifying the order of how the
- measures are to be played and how many times each measure plays. To enter a
- measure into the track sequence change the number under measure in the
- track edit panel. Make sure you press the RETURN key. If you enter in a
- blank measure the current measure will be used. Then enter the number of
- times that this measure will play at this point in the sequence, under the
- times section. Then click in the box to the right where you want to put
- this entry. The entry will be inserted at this point, pushing the one you
- clicked on, and the rest below, down one. So, for the first entry click on
- END OF SEQ. Clicking on an entry with the right mouse button will delete
- it. Then pressing 'PLAY>' in the playback panel will play the entire track.
- 'REPEAT' can be used for continuous play back.
-
- 4.2.5 Measure to Measure Copy
-
- At some time it may be useful to copy a measure to another, so that a
- section of rhythm which is similar can be edited to form a new one. This
- can be achieved by first, selecting the measure you want to copy as the
- current measure. Then select the sub-menu 'FROM', and 'COPY' under the edit
- menu. Now select, as the current measure, the measure that you want to copy
- to. To actually do the copy, select the sub menu 'TO' which is underneath
- from. All the measure data and the beat length will now have been copied.
- You will have noted that the number of the measure you have selected to
- copy from appeared next to the word 'from' in the copy sub menu.
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
- |----|----|----|----|----|----|----|----|----|----|----|----|
- a |64f0|cbf0|b300|fa18|c560|aeb8|4fc0|7e50|9f60|c470|eba0|9798|
- b |d36c|73e6|8ef0|ffba|da54|ea4e|64c8|23a2|453c|5ef6|feb0|9a6a|
- c |c5f8|765c|6ac0|7f24|df88|b7ec|bc50|f2b4|f518|ff7c|6de0|2244|
- d |358c|bb96|46e0|51ae|5cfc|6fce|72d8|7fee|88fc|9566|bfd0|aa1e|
-
- 12
-
- 4.2.6 Saving the Project
-
- The first menu is called Project. Again select 'PATH' and check that the
- disk directory that you wish to use for ADrum Projects is correct. Then
- select save, and save the Project under any name you wish, the same way you
- did for the drumkit. After clicking on OK the measure data, the track
- sequence, the speed, and the drumkit name is saved. Note that only the name
- of the drumkit is saved, like the way the name of the samples are saved for
- a drumkit. Therefore make sure the drumkit has the right name by either
- saving the drumkit first if it needs to be, or using the rename function in
- the drumkit menu. Use open in the Project menu to load in a previous
- Project, but make sure that both the drumkit and the sample paths are
- correctly set. After loading in a Project, ADrum will attempt to load in the
- correct drumkit, which in turn will attempt to load the sampled sounds.
-
- 4.2.7 Backup Project
-
- Selecting backup will save the Project under the current name straight
- away. This allows you to make quick saves after the first normal save.
-
- 4.2.8 Revert
-
- Revert will open a Project under the current name, which is usually the
- same Project, but without the latest alterations.
-
- 4.2.9 New Project
-
- New Project clears out all the measures and sequence data. It does not
- remove the current drumkit. This is because we suggest that the best way to
- make a new drumkit is to load in the standard drumkit and edit this. If you
- do, however, require a blank drumkit, we have provided one for you to load.
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
- |----|----|----|----|----|----|----|----|----|----|----|----|
- a |2d94|6a0a|e6f8|a688|9f70|7bea|98e0|dffc|15dc|5dca|9b40|d7f8|
- b |bbca|6d6d|bc90|cfb3|fef6|73f9|675c|b93f|cb62|ff85|31a8|e4cb|
- c |b704|66d2|9aa0|f46e|ff3c|4c0a|35d8|5ba6|8774|ff42|db10|c3de|
- d |3bbe|7e37|7eb0|dd69|bdee|fe5b|ffbc|lf2d|bf86|7fff|a978|fcf9|
-
- 13
-
- 5.0 ADRUM AND MIDI
-
- MIDI stands for Musical Instrument Digital Interface, and as ADrum turns
- your AMIGA into a digital instrument it seems natural to support it. For
- the AMIGA to use MIDI you must have a standard interface in the AMIGA's
- serial port, and another instrument with MIDI (maybe another AMIGA running
- ADrum), and a serial lead connecting them together. As this set up is not
- cheap and is probably used by a dedicated musician we will assume that you
- already know something about MIDI.
-
- 5.0.1 Further Reading
-
- If you do not much about MIDI, but are interested we suggest that you read
- a publication about MIDI, as it is worth knowing more than we have room to
- explain here. We recommend MIDI for Musicians by Craig Anderson, published
- by Amsco US ISBN 0.8256.2214.X UK ISBN 0.7119.0822.2.
-
- 5.0.2 MIDI In and Out
-
- ADrum supports both MIDI In and Out. To select the channel use the MIDI
- menu items In and Out. If you click on SOUNDS above the In in the MIDI
- control Panel, ADrum will accept note-on codes and play one of its sounds
- in live time mode. ADrum only listens for note on and note off. ADrum
- responds to the bottom two octaves on a five octave keyboard, ranging from
- C two octaves below middle C to middle C#. If SOUNDS out is selected and a
- hardware voice is turned off then ADrum sends a note on, quickly followed
- by a note off, whatever mode it is in. The receiving' instrument must be
- using a percussion instrument, say, a piano.
-
- 5.0.3 MIDI Clock
-
- ADrum also uses clock in and out, using start and stop codes to allow ADrum
- to be master, slave or both. MIDI uses twenty four clock pulses per beat
- for timing, but ADrum has variable beat notation. This means that ADrum has
- to respond to 24/dots per beat. The MCpB sub-menu allows you to choose the
- most common ones. Therefore select 6 if you are using 4 dots per beat.
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
- |----|----|----|----|----|----|----|----|----|----|----|----|
- a |f6c0|4ca8|9a40|efe0|7dd0|8fb8|ele0|33e0|8560|ffe8|2980|7ee0|
- b |9128|59b4|a640|eacc|7758|7fe4|e470|0cfc|f588|9e14|e6a0|6fac|
- c |2c10|6b48|aa80|f9b8|38f0|6928|af60|e698|77d0|6708|ec40|f378|
- d |4ef8|7cdc|fbc0|eda4|5ee8|546c|8e50|dc34|fe38|3ffc|65e0|97f4|
-
- 14
-
- 6.0 Reference Section
-
- DO NOT READ THIS SECTION! (yet)
-
- Wait until you find that you cannot remember how to use a function of ADrum
- and then look here for a reminder.
-
- 6.0.1 The Menu Contents
-
- These are not available in the play mode.
-
- 6.0.2 Project Menu
-
- 6.0.3 New
-
- This will erase the current measure and track contents ready for a fresh
- Project.
-
- 6.0.4 Open
-
- This will allow you to load in a project. Make sure that the drumkit and
- sample paths are correct.
-
- 6.0.5 Save
-
- This will save a Project. Make sure that the drumkit has the correct name.
-
- 6.0.6 Backup
-
- This will save a prenamed/presaved Project. This allows quick backup saves
- to be made while editing.
-
- 6.0.7 Revert
-
- This loads a Project with the same name as the current Project.
-
- 6.0.8 Path
-
- This allows you to set the current disk directory you want to use for your
- project files.
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
- |----|----|----|----|----|----|----|----|----|----|----|----|
- a |bef0|b638|8fa8|f4ca|5e34|dbdc|3ab0|d9ea|f930|7978|d7f0|2f0a|
- b |fa26|4dfb|abf0|09e5|e7fa|edcf|a3c4|elb9|dfae|3de3|df98|f9ad|
- c |311c|f5be|ca60|bf02|77a4|e946|1ce8|778a|e72c|dbce|ef70|c412|
- d |da7e|9dad|fdd0|741f|7f6e|cfbd|f60c|el5b|beee|f7fd|43e8|ae97|
-
- 15
-
- 6.1 Edit Menu
-
- 6.1.1 Put
-
- This selects the normal editing mode where a sound can be simply be entered
- or removed.
-
- 6.1.2 Delete
-
- This will delete entries in the measure, shifting the remainder on the
- right to the left one ADrum beat.
-
- 6.1.3 Insert
-
- This inserts blank spaces into the measures shifting the entries on the
- right and losing the last entry on the right as it scrolls off.
-
- 6.1.4 Replace
-
- This allows you to change common occurrences of one sound in a strip to
- another. Click on the one you want to change and it will change into the
- selected instrument. If the right mouse button is used the entries will be
- removed.
-
- 6.1.5. Livewrite
-
- This allows real time editing of the measures. Refer to the previous
- section on livewrite.
-
- 6.1.6 CopyMeasure
-
- This function allows you to copy a measure to another specific measure. You
- must specify the start and destination measure using the sub menus.
-
- 6.2 Drumkit
-
- 6.2.1 Load
-
- This loads a drumkit, and then all the samples it needs.
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
- |----|----|----|----|----|----|----|----|----|----|----|----|
- a |b7a0|4670|a580|fdb0|7ae0|f7d0|73c0|f070|6d60|e9d0|7780|f7b0|
- b |eee4|4262|bfa0|2cfe|bc5c|4fba|cb98|f776|69d4|dd32|7290|c3ee|
- c |1628|9034|ea40|5c4c|fe58|6864|9270|fc7c|e688|d094|3aa0|e4ac|
- d |7d6c|be26|lee0|7fba|e0d4|c91e|b3c8|8a82|e33c|c3f6|74f0|a5fa|
-
- 16
-
- 6.2.2 Save
-
- This saves the sound for a drumkit.
-
- 6.2.3 Rename
-
- This allows you to change the name of the drumkit, without saving it.
-
- 6.2.4 Path
-
- This allows you to set the current disk directory you want to use for your
- drumkit files.
-
- 6.3 MIDI
-
- 6.3.1 Out
-
- This selects the output MIDI channel. Select the number from the sub-menu.
-
- 6.3.2 In
-
- This selects the input MIDI channel. Select the number from the sub-menu.
-
- 6.3.3 MCpB
-
- This is for converting your ADrum beat notation to that of another drum
- machine. Refer to MIDI section 5.0.
-
- 6.4 Sample
-
- 6.4.1 Reload
-
- This makes ADrum forget all the sample it has in memory and try to reload
- them again. This is useful if you are running low on memory and need to
- jiggle with the AMIGA's memory allocation system. Small gaps of memory may
- be recovered, especially if you have been playing around with the drumkit a
- lot.
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
- |----|----|----|----|----|----|----|----|----|----|----|----|
- a |585c|e2fa|f4c8|079c|98b0|2bca|fdf0|6ef8|ed14|f32a|8740|97dc|
- b |edc2|3699|bfd0|6897|d0de|5fb5|e2ec|ebf3|fbfa|fed1|8588|8f5f|
- c |8b34|8aaa|2a20|cb96|590c|8882|47f8|afee|07e4|a6da|lfd0|8546|
- d |68a6|deeb|dcf0|eb55|413e|b75f|ad8c|b3a9|5fde|8ffb|lfd8|7dbd|
-
- 17
-
- 6.4.2 Path
-
- This allows you to set the current disk directory you want to use for your
- sample files.
-
- 6.4.3 Getname
-
- This allows you to choose a sample name from the current path.
-
- 6.5 Sound Generation
-
- 6.5.1 SoundSelect
-
- Clicking on one of the twenty-six squares at the top of the screen will
- select an instrument slot to edit. The letter of the selected sound will
- appear half-way down the screen with an asterisk if that sound is presently
- not in memory.
-
- 6.5.2 Loading a sound
-
- Enter a sample name in the slot next to the gadget button. Then click on
- ISSUE to load the sample and get its default settings. Press the shifted
- letter on the keyboard to hear the sound.
-
- 6.5.3 Editing a sound
-
- The rate, length number of sustain repeats and relative volume can be all
- changed using the gadgets below the sample name. Illegal values are caught
- so not to crash the machine.
-
- 6.5.4 Sound Output
-
- The AMIGA has four hardware voices. ADrum creates sequences that can play
- all four voices at once. Clicking on one of the buttons named L1,R2,R3,L4
- to the off state stops AMIGA audio on that channel. Also the voice needs to
- be off if it is to be used for MIDI output.
-
- 6.5.5 Measure Edit
-
- Choose which measure to edit by using the measure slider. The number of
- ADrum beats for this measure can be chosen using the beats slider. The
- tempo can be chosen using the speed slider. The various edit modes can be
- used to put sounds in a measure.
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
- |----|----|----|----|----|----|----|----|----|----|----|----|
- a |9958|e294|6c20|2f84|b768|5e84|26a0|af94|d558|fcd4|b500|cfa4|
- b |aea0|2ed0|f900|7730|3560|b3d0|6bd0|dff0|7f20|lcd0|be80|59b0|
- c |1440|9520|2e00|bee0|d3c0|eda0|fd80|1360|e740|7d20|d100|f5e0|
- d |73e0|ff70|8fc0|5698|eea0|3db8|f9e0|54d0|d0f0|5bf0|e708|7378|
-
- 18
-
- 6.5.6 Playback
-
- The playback control consists of six buttons. Click on PLAYm> to hear the
- present measure played. Depress REPEAT for continuous playing. Use STOP to
- return to edit mode. PlAY> is used to play complete sequence. Pause will
- halt playback of a measure or sequence until it is pressed again. V off is
- used to stop the scan bar that crosses the measure.
-
- 6.5.7 Track Edit
-
- Change the numbers under Measure and Times in the track edit panel to
- appropriate values. Click in the sequence box to inset the new entry. Use
- the right mouse button to remove an entry. the present version allows up to
- 128 entries.
-
- 6.5.8 MIDI
-
- Musical Instrument Digital Interface. Refer to the previous section on MIDI
- 5.0.
-
- 19
-
- 7.0 Glossary
-
- Accent This is the way a real drummer puts expression into his
- work. You can simulate this by changing the volume slightly
- of the drumsounds. You have to store each sound in the kit
- again at different volume to do it but you have a twenty-six
- piece kit.
-
- Beat The standard timing measure of music.
-
- Click Means depress on the left mouse button while the pointer is
- over the desired object.
-
- Drumkit This is a collection of sounds to form the instrument known
- as the drum machine.
-
- Files IFF This is a standard file format. ADrum recognizes the IFF
- sound format used by other packages which includes data on
- frequency and looping.
-
- Gating A common sound used today on drums is the gate-reverb. We
- Have included on your disk pure reverb signals. They may be
- gated by placing them after a drum sound and then placing
- another sound, or blank, in the channel to 'cut' them short.
-
- Measure This is a unit of sequence that contains a commonly repeated
- drum pattern.
-
- Menu Is a choice of function accessed by clicking the right mouse
- button along the top of the screen.
-
- MIDI Musical Instrument Digital Interface. A standard enabling
- musical instruments to communicate. MIDI allows you to play
- another instrument from ADrum or synchronize a sequencer
- playing a keyboard. It in fact truly FAB and we suggest
- further reading as there is insufficient space here to it
- justice!
-
- Mouse Is an input device used by the AMIGA!
-
- Panning By placing two identical drum sounds on a left and right
- channel ( L1 and R2, say ) stereo placing is possible.
- However, if you have several sounds the same, but with
- different volumes, placing in order going left to right a
- gentle sweep called a pan is achieved. The rate is controlled
- by position and the number of volume increments.
-
- Project The name given to the current drum patterns you are
- designing.
-
- Resolution The number of ADrums beats to a musical beat. Usually eight,
- though by doubling the speed and beat sliders, sixteen can be
- achieved. You do not have to stick to conventional amounts, be
- original!
-
- 20
-
- Sample Rate This is the rate at which a sound is played.
-
- Sampled Sound The way that ADrum produces a sound. This is digitization
- of real live sounds. Adrum is not a sound sampler, but
- can load in IFF format files from any available sampler.
-
-
- 8.0 Appendix
-
- For best results it is recommended that you do not use the disk drives
- while ADrum is playing a rhythm. Due to 'task priorities' within the AMIGA,
- ADrum slows down slightly on each disk access. Best playback occurs when
- all disk drives have disks in them.
-
- Note: In code input sometimes 1 and l are confused as in to which is
- actually represented in the manual due to unclear printing in the manual.
- So your code entry may be wrong, but you typed what this manual says,
- just type the second code offered you and try again. Sorry for the
- inconvenience.
-
- BullFrog Productions
-
-
- 21
-
- ============================================================================
- DOCS PROVIDED BY -+*+-THE SOUTHERN STAR-+*+- for M.A.A.D.
- ============================================================================
-